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Level 2 in Esports in Collaboration with British Association of Esports (NVQ Certificate)

East Riding College

Flemingate Centre, Armstrong Way, Beverley, HU17 0GH

National Certificate (BTEC / NCFE)
Level 2
Arts, Media and Publishing

Available start dates

Available start dates

Wednesday, 06 September 2023
East Riding College (Beverley Campus)
Full time
Daytime/working hours

Course Summary

The esports industry is a fast-growing global industry. Esports is defined as organised competitive gaming, which is human versus human, either as individuals or in teams. Esports is NOT just a qualification in playing games – This couldn’t be further from the truth. The esports qualification aims to give students a broad insight into the different types of roles and areas of the esports industry, whether that’s coaching, commentary, management, content creation, events and more. An esports qualification will teach students many skills. From communication to teamwork, time management and more, there’s a whole host of transferable skills that can be used in a range of professions, not just in esports, the games industry or entertainment industries. Playing video games in moderation boast a wide range of benefits. They have been proven to improve behaviour, attendance and concentration levels in students, and they can improve reaction times, boost reading, communication and teamwork skills, plus they’re a fun recreational activity that allow people to unwind and enjoy themselves. Video games are NOT just for children. When video games started to enter the mainstream around the ‘80s and ‘90s, many of the marketing campaigns did target children, teenagers and young adults, but video games are for everyone. If you think games are just for children, try telling that to the world’s oldest CSGO champion, 78-year-old Abbe ‘DieHardBirdie’ Drakborg, or the world’s oldest gaming YouTuber, 90-year-old Hamako Mori. Esports can complements other subjects. It shares skills with business, sports, creative media, IT and coding.

Esports qualification also provides progression to Level 3 qualifications. Esports has been developed in close conjunction with leading employers, and develops transferable workplace skills, such as good communication and the ability to work in a team, which employers have identified as essential for gaining employment in the sector and for progression once the learner is working. At the core of this qualification is the concept of preparing young people for the working world. Through practical activities and occupationally-fit-for-purpose assessments, learners will gain the skills and behaviours needed for sustainable employment.

Roles in Esports

Professional Player/Coach/Shoutcaster/Analyst/Journalist/Admin (referee)/Broadcaster/Production/social media manager/streamer/influencer/video editor

Academic links

Computer Science/ICT/Creative Media/Business studies/Games Development/Sport/Sciences/Technology/Engineering/mathematics

Careers in Tech/Digital/STEM industries

Cyber security/software development/Cloud solutions/Network engineering/mobile technologies/Digital engineering/Artificial Intelligence/UI/UX design/Network management/Software engineering

Course Details

5 mandatory units:

  • Esports games, teams and tournaments
  • Establishing an esports organisation
  • Streaming for esports
  • Plan an esports event
  • Start an enterprise in esports

One optional unit from the following:

  • Design an esports game
  • Positive health and well-being in esports

How will it be delivered and assessed?

This course is assessed through internally set assessments, assessment methods used include assignments, observations, presentations, displays and written reports.

Entry requirements

Level 1 in Media or equivalent

Or

4 GCSEs at A* - D, 3 – 9 (must include English)

Your next steps...

(Subject to accreditation) progression to the Level 3 Esports

Progression to Level 3 Creative Media/Computing/Sport/Business



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